Virtual+Simulations+and+Applets

=1. Introduction=
 * [|Waves on a String] (Physics/Math)
 * [|Evolution Game] (Biology)

=2. Guidelines for Best Practice= = = =3. Additional Resources=
 * Use computer simulations to supplement, not replace, other instructional modes.
 * Keep instruction student centered.
 * Point out the limitations of simulations.
 * Make content, not technology, the focus.
 * Wolfram Math World
 * [|Physics Interactives]
 * [|Chemistry Interactives]
 * [|Biology Interactives]
 * [|Math Interactives]
 * [|Earth Science Interactives]
 * [|The Atmosphere in Animation]
 * [|Shodor Interactive Math Activities]
 * [|National Library of Virtual Manipulatives]
 * [|PhET] (not just physics anymore!)
 * [|Learningscience.org] (and math, too!)
 * [|Molecular Workbench] (physics, chem, bio, biotech, nanotech)
 * [|Squeak eToys] are simulations students can program themselves.

Note for SMART Board users: Interactives that are in Shockwave format or end in ".swf" can be input directly into Notebook! media type="custom" key="2708427"